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Bridging the Gap Project 2022

CHALLENGE

How to create an interactive story app that promotes learning and development in children? How can the app be designed to cater to children with special needs and make the learning experience enjoyable and effective?

SOLUTION

Collaborating with a psychologist, special needs instructor, and illustrator, the team developed an engaging children's story app. The app features an interactive story designed using Figma and ProtoPie, accompanied by a physical book. The app aims to provide both entertainment and education, tailored to support the developmental needs of children.

TIME

2 months

TOOLS

Figma
Protopie
Illustrator

METHODS

Personas
User Jounrey
Prototyping

User research
results & findings

I conducted a survey with participants, primarily children and parents, who frequently read stories and seek interactive, educational experiences for their children. All feedback was gathered under the guidance and presence of an expert to ensure a safe and informed approach.

To ensure the app addressed the needs of its young audience, I conducted interviews with children and consulted with a psychologist and special needs instructor. Key findings included:

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  • Interactivity keeps children engaged:
    Features like tappable animations, sound effects, and interactive mini-games were consistently highlighted as ways to maintain attention and create a fun learning environment.
     

  • Accessibility is essential:
    Children with special needs require features like adjustable font sizes, simple navigation, and clear, colorful visuals to enhance usability and inclusion.
     

  • Narration enhances the experience:
    Both children and caregivers appreciated narration features that allow kids to follow along, making the story more engaging and accessible for pre-readers or children with reading difficulties.

Concept, Design & Prototype

This project was deeply rewarding because it combined creativity with a meaningful purpose—making learning enjoyable and accessible for children.

Week 1-2 – Research & Insights

I conducted interviews with children and consulted a psychologist to understand what captures young users' attention. Interactive elements, vibrant colors, and simple, playful designs emerged as key themes. Accessibility considerations—like adjustable font sizes and intuitive navigation—were prioritized to ensure inclusivity for children with special needs.
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Week 3-6 – Design & Prototyping


Using Figma, I worked closely with the illustrator to integrate the book’s visuals into the app. ProtoPie was used to create interactive prototypes that showcased key features like tappable animations, narration prompts, and mini-games. The app's interface was intentionally designed to feel intuitive and inviting, ensuring a smooth experience for children and their caregivers.
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Week 7-8 – Proposal Development


The project culminated in a proposal to the publishing house printing the physical book. The presentation emphasized how the app could extend the book’s reach by providing an immersive, digital learning tool. Future potential included professional voice acting, advanced animations, and further collaboration with developmental experts to refine the product.

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